• Texture Edge Bleed From UV Mask

    Unity3D –  One of the most common art bugs I run into is the texture seam that appears in game but that are not visible in the source asset.   This is most common when the in game texture is at a lower resolution than the source or that they primary resolution you see an object …

  • Using WWW to Avoid Compression

    Unity3D – I love just how scriptable everything in Unity can be and how easy it is to develop your own tools, but I have run into issues when trying to get at a raw version of an asset in tools. For all my searching even at editor time you are working with an already …

  • Image Extension Methods

    Unity3D – I find myself often writing little reusable methods for the built in objects in Unity. I would commonly build static utility classes for do these operations.  It becomes a problem when you or your team does not know about these methods and starts in-lining or creating duplicates of these same operations. After reading …