Flagship – Unity


Sr. Technical Artist

  • Created asset pipeline and processing scripts.
  • Created Shaders and Post FX
    • Mobile render target water with distortion
    • Vertex based wind
    • Double sided shadows and lighting
    • Custom height and distance fog
    • Custom texture blending
  • Created and Maintained Animation system.
  • Ship, creature and environmentrigging and skinning

2014-04-18_10512014-04-18_10522014-04-18_1053 2014-04-18_10552014-04-18_1056Fog_A WireFrame_RPG WireFrame_RTS visualTarget_progressa